GMT's Pax Romana

Rome was not built in one day...The combat system in Pax Romana is another
new one from Richard Berg, where the ratio the of battle points between the
attacker and defender is the number of "shifts" to the combat die roll, the result
of which can turn to inflict more on the other side or reduce one's own troop's
percentage of unit's losses. 
Activation based, the game utilises event markers in the basic game and
event cards in the advanced game.  Simon the Greek is picking his marker
from Lawrence the Carthaginian's cup.  Sitting opposite is Jack the Roman and
Vincent the Eastern player

There are extensive naval operations rules and the use of effective naval
transport and amphibious attacks are crucial to a player in giving greater
flexibility in strategic options.  Types of troops also play important role in
combat, e.g. cavalry superiority and supremacy (yes there are 2 types),
elephants and galleys (in case the battle is fought in a port). 

In the beginning, the Greeks established their colonies as part of the Greater
Greece.  Phyrrus landed in the southern part of Italy as shown.  Leaders have
both tactical (for combat) and campaign rating (for movement and interception). 
Each side has 10 leaders and they are randomly selected every game turn,
akin to the Hannibal: Rome vs. Carthage system of the Roman consulates. 
Leaders are subject to death rolls after a battle too.   
David White, Simon Shum, Jack Chow, Erwin Lau, and Lawrence Hung will
stage a dog-eat-dog political struggle of the German Parliament with
Die Macher in the upcoming AGM.