GMT's Pax Romana
Rome was not built in one day...The combat system in Pax Romana is another
new one from Richard Berg, where the ratio the of battle points between the
attacker and defender is the number of "shifts" to the combat die roll, the
result
of which can turn to inflict more on the other side or reduce one's own
troop's
percentage of unit's losses.
Activation based, the game utilises event markers in the basic game and
event cards in the advanced game. Simon the Greek is picking his
marker
from Lawrence the Carthaginian's cup. Sitting opposite is Jack the
Roman and
Vincent the Eastern player
There are extensive naval operations rules and the use of effective naval
transport and amphibious attacks are crucial to a player in giving greater
flexibility in strategic options. Types of troops also play important role
in
combat, e.g. cavalry superiority and supremacy (yes there are 2 types),
elephants and galleys (in case the battle is fought in a port).
In the beginning, the Greeks established their colonies as part of the
Greater
Greece. Phyrrus landed in the southern part of Italy as shown. Leaders
have
both tactical (for combat) and campaign rating (for movement and
interception).
Each side has 10 leaders and they are randomly selected every game turn,
akin to the Hannibal: Rome vs. Carthage system of the Roman
consulates.
Leaders are subject to death rolls after a battle too.
_______________________
David White, Simon Shum, Jack Chow, Erwin Lau, and Lawrence Hung will
stage a dog-eat-dog political struggle of the German Parliament with
Die Macher in the upcoming AGM.