a brief review of the game included in issue 221 of Strategy & Tactics
by Lawrence Hung
Great game system that tries to capture a war undertaken on a world scale. Yes, the game does have a map on the whole world, believe it or not. It takes the Seven Years War to an unusual global context, as opposed to the previous European-continental focus games where Frederick the Great is heavily cast. A Joe Miranda ambitious design on the war, which lead to the consolidation of British power over the North America 13 colonies and establishment of an imperial empire all over the globe. France was decisively defeated in this war thus diminishing her influence.
The game features "Campaign Markers" similar to those in Trajan (by the same designer), stratagem markers for modular sub-systems on world events, political manoeuvres, national economics, scientific breakthroughs, etc., all of which are easily assimilated into the core system. Other key features include taxes, treasury management, military unit recruitment and training, naval operations and, of course, diplomacy. Low counter density and a campaign game that lasts for a mere 7-turns, 7 Years War World War offers a unique perspective on a global scale war which can be completed in one single 4-hour session.
After Action Report
had a 4-player game "Seven Years World War" at the mid-June 2004
meeting, although we played
it short, for three turns only; i.e. the first 3
years in the 7 Years War: Lawrence
– Britain, Jack – France, Anthony – Russia, Simon – Manchu.
Safe from possible French intervention into
Turn 3 saw the British amassing their land army back to the islands for a counterattack from the 13 colonies.
reverted to the British call (by a diplomacy campaign marker roll), and given that a
between Russian and British was possible
the British were not that doomed as to the hope of retaking London and
given time, could have done so.
retrospect, the British should have adopted an opening strategy as
present Combat Results Table favours the attacker even at low or even
odds. It therefore encourages
expansion rather than contraction. The
naval threat crossing the strait posed
by the French should not be ignored given the number of French fleets she is able to mobilize.
The British wide open defence of
The French invasion into
All in all, 7 Years World War is a good game for a magazine. The draw of the chits allows every game flow to be different, but the game calls for a longer playing time for its full potential to be exhibited.