"A
man will fight harder for his interests than for his rights." ~
Napoleon Bonaparte
A
session report as was told by a British officer in 1805 - by Lawrence Hung
We
gathered a group of 7 to play "Soldier Emperor" (Avalanche
Press), a sequel system to the "Soldier's King" by the same
designer Rob Markham. It is a
grand strategic Napoleonic game and all major powers get played with these
7 guys - France, Britain, Spain, Russia, Austria, Prussia
and Turkey. Be prepared for the
micro-management it needs though, as it is a
Markham
authorship design - a lot of tactical decisions on a grand strategic
scale.
We
played the 1805 scenario, i.e. the beginning of the Napoleon's aggression
in
Europe
. Things soon get heated up in
the first year alone when both Prussians and Austrians ganged upon
Napoleon's France. The British would harass the
French coast of Normandy and Brittany and France would then have a war on
two fronts. Spanish,
automatically allied with France
initially, fought with British for control over the Mediterranean
and
Atlantic. The Turks, on the other
hand, would lurk into
North Africa, where no major power was present.
The
game does have a diplomacy phase but there's not much to do initially.
The use of cards during battles is tricky because some of them do
have significant effects on the battle outcome.
The
concepts of Money and Manpower pull a string on everybody when planning
their campaign, whereas everyone has to support their army in the winter
phase. One strange rule that
troubles players is the leader casualty rule.
The rule makes leaders almost no hope of surviving from a grand
battle where both sides have had serious damage inflicted in terms
of troop step losses. Looks
more like a grand finale every time you conduct a major battle.
One tactic to counter this is to bring along another leader but
this is quite absurd as soon you find no more leaders to call on after
several battles. A deterrent
to the use of Napoleon initially which is not historically convincing as
Napoleon liked to be present at the battlefields commanding his generals
and troops.
I
played the British and, worrying about the French might come across the
Strait, started the first Spring season doing nothing, overlooking what's
going to happen in Continental
Europe. The game saw the Russian
invading Austria, hungry for more money to support his huge army.
France, taking advantage of the Russian invasion, also invaded into the
hinterland of Austria
near Wien in Spring.
Prussian
was busy in setting up the Rhine Federation, hoping to take control of the
neutrals bloodlessly. The British did hold back the French army on the
Northern shore from intervening against the Prussians' moves, by deploying
a significant force under Jervis in London. Spain, on the other hand,
went on to blockade Gibraltar, one of the British colonies that helps
generate rich treasury income, such that the French could move onto Malta,
another British colony, in the Mediterranean Sea.
The
summer saw the campaign in Austria
heating up. The Austrians lost
Archduke Charles and the French lost Messina
while accompanying Napoleon. The
French did win the battle and took the city.
The Russians set sail to the
Baltic Sea
and landed in Sweden. Everyone then tried to
influence the Swedish to become allied with them.
The Brits finally got the deal by rolling the highest number of the
sum of two dice and raised two independent armies, stopping the Russian's
further advance in
Scandinavia
.
Back
in the
Mediterranean, Malta
fell into the hands of the French because of the bad British intelligence
(a card effect played by Spain
on the Brits) sending a British fleet to the
Black Sea. The blockade on
Gibraltar
ended and Nelson was brought on to the city, commanding ships to intercept
any fleet moving between the
Mediterranean
and the
Atlantic. Seeing the French pushing
his troops forward to the East, the Brits landed on and took Brittany
by besieging the city successfully. The
French now found that he was fighting on two fronts.
In
Autumn, Spain
came to the rescue of France
by sending a fleet of 3 north to blockade Scotland. The British navy intercepted
them out of Brittany and only one Spanish fleet could make it through. If things could
not be corrected by the end of winter, the Brits would loose 7 money for
just one blockaded port.
The
French also massed up an army to head to take back Brittany. The cunning Brits, however,
played Burned
Bridges
and Trap cards, making the French attack futile at only half its usual
strength. The Brits held onto
the city in the end after this brilliant tactical manoeuvre.
Back
to the continent, the Austrian counter-attacked the French near the city
of Wien
with one huge army. The
Austrian was aided by the Russian (with a play of card) and an army
doubled its strength. The
battle resulted into Napoleon's death but the French retained control of
the city. The Brits moved last
in this phase and they fought the Spanish fleets up north, forcing the
Spanish away.
The
game ended in the winter phase with no one getting an automatic victory.
We decided that the Prussian did the best in the game so far as he
had avoided any major battle with the French and had set up the Rhine
Federation successfully. The
Turks, on the other hand, did not do many things except helping the Brits
to grow their population (the Brits have the lowest manpower level) in
return for money traded for recruiting contingents.
Overall,
the game does present challenging options to all players (powers) and it
can accommodate up to 7 players. On
the downside, the more players you have, the longer the game takes.
It took 6 hours for a 7-player game just to finish the first year.
Some players could do little but sit there and wait for their turn
to come. The use of cards that
can help your allies did compensate this nothing-to-do time though.
Buy extra dice before you play this game . . . only 4 dice are
provided in the game and the fact that you need a lot of die-rolling
during battles makes it impossible to live with that.
(1 dice for every strength point you have, e.g. 20 die-rolls for 20
strength points participating in combat or 4 dice x 5 times).
We did, however, enjoy the game as much as we could even though we
could not finish the whole game.
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