Monthly meeting, Saturday 4 December 2004 after action report
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GMT's The Thirty Years War
Still
have the same grand and epic feeling when playing this game. A
genius design from both Dr. David Fox and Dr. Michael Welker. The
rules are actually not that hard to understand as some have claimed. In
fact, the game play is crisp and the map is colourful. A
real joy to play. The
game system is a point-to-point movement, operations are activated by card
play, with operations points to activate leaders equal to or smaller than
the operation points on the card. Historical
flavour of the period and features are implemented by the eventual play of
the historical events specified on the cards. The
game offers true historical simulation values with an intense battle
model; one that hinges upon the abilities of the military leaders and the
tactical advantages offered by the cards (a maximum of 2 can be played in
combat).
The
early victory conditions would encourage players to adopt a more than
historically aggressive strategy. I
think the Protestant in this game did not do as much aggressively as he
could and thus lost the war. However,
for the first time of Protestant play, Simon had indeed done quite a good
job. In the end, the Catholic
won the game by accumulating 50 VPs, the automatic victory condition on
any game turn. All in all,
this is the best game on the subject I have encountered so far. Lawrence Hung |
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1/1200 Pre-Dreadnoughts | 15mm Seven Years War |
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DBMM | |
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15mm Napoleonics | Warhammer 40K |
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