Monthly Meeting Saturday 8 February 2003
after action report
The Wars of The Roses
a suitably grey and gloomy afternoon, reminiscent of the English weather,
the forces of York and Lancaster met yet again to contest the fate of the
English crown. This time it
was Peter Hunt playing Richard Neville, Earl of Warwick (Yorkist) and
Elliot Woodruff as Edmund Beaufort, Duke of Somerset (Lancastrian).
forces were roughly equal (about 350 DBM points per side) drawn by cards
– which gave the commanders the novel experience of not having a choice
as to the composition of their armies – being grateful for whoever and
with whatever turned up.
sides chose aggressive attack orders and advanced with suitable haste.
Too much, it turned out for Beaufort’s currours (heavy cavalry),
who coming within charge distance of the Yorkist retinues were obliged to
press on and, though seemingly ignorant of
the Lancastrians, Lord Roos lay dead on the battlefield.
Beaufort was captured and awaits an uncertain fate at the hands of
a vengeful Neville. Lord
Courtenay, commanding the Lancastrian left wing turned and fled – but
lives to fight another day.
game was played using a house set developed by
Woodruff supplied the terrain including the wheat field which was
universally admired – and the source of an equal measure of
disappointment at the
apparent absence of any retailer in
Wong, Alexander Lam, Lawrence Ho, Christopher Chu, Eddie Law, Chan Kee,
friend of Christopher Chu played two games of 15mm Napoleonic battles
playtesting Herbert Wong's March
to the Sound of Guns rules.
The first battle was fought between two French corps against a
Prussian Corp in 1813. The
French fielded 8 infantry brigades, 4 cavalry brigades & 4 artillery
batteries whereas the Prussian mustered 9 infantry regiments (equal to
French Infantry brigades in game terms), 3 cavalry brigades and 6
artillery batteries. Lawrence,
Eddie and Christopher's friend commanded the French, while Alexander and
Christopher commanded the Prussian. Both
the right flank of the French and the right flank of the Prussian suffered
huge losses although ultimately the Prussians won the day.
The second battle was fought between three French corps and a
combined force consisting of a Prussian corps and 2 Russian corps in 1813,
with Herbert, Chan Kee and Christopher commanding the Allies while
Lawrence, Christopher's friend and Eddie commanded the French.
The French battle plan was to assault the Russian centre and left
wing while refusing its right wing. Both
armies suffered heavy losses but the French managed to break the Russian
army at the end of the day and achieved a marginal victory.
game was played on a big table (around 50" x 50"). It was
agreed to roll the random game length dice at turn six instead of turn
four so as to increase the number of game turns thereby allowing the
armies to manoeuvre over such a large area. The game kicked off with
Vincent Chan’s Necron (Golden Horn), Albert Leung’s Necron (Silver
Horn), AV Kit’s Space Marine (Black Templar) and Simon Chan’s Space
Marine (White Scar) occupying each of the four corners. Simon Au’s
Eldar (the Colorful Eldar) were placed between the Silver Horn and the
game turn sequence was Space Marine (Black Templar), Eldar , Necron
(Silver Horn), Necron (Golden Horn) and Space Marine (White Scar).
It was agreed that no table talk and pre-game alliances were allowed, so
forming and breaking of alliances was through the use of body language,
such as winking. It was quite fun by playing in that way.
by his redoubtable character, Simon Au started off the game by firing at
both AV Kit’s Black Templar and Albert’s Silver Horn despite occupying
an unfavourable position between these two players. Therefore, it was
natural that the Black Templar and Silver Horn should combine their fire
power against Simon’s Eldar. Simon should have realised that in a
Carnage scenario forging an Alliance is more important than declaring
hostilities on other armies. Accordingly he became the "weakest
link" and his army was totally annihilated by turn six.
the other side Vincent's Golden Horn and Simon Chan’s White Scar locked
in the deadliest battle. The
hostilities began after the Golden Horn Necron destroyed one of the White
Scar Space Marine’s Rhinos on turn one.
Leung was cunning as he reserved most of his army for the objective while
other players suffered from heavy losses in combat. However, there
was a twist during the last turn as one of the White Scar snipers with a
laser cannon destroyed Albert's Monolith by rolling sixes. This
jeopardised Albert’s plan of teleporting most of his Silver Horn troops
to the objective by using the Monolith portal which had just been
destroyed; Albert however changed his plan in light of the situation.
On turn six his Necron lord
with the 7 immortals teleported right into the objective area; it
looked like the Necron Silver Horn would win the game. In response,
two White Scar Chaplins charged in to contest Albert's move and
successfully cut through the Nercon ranks and the Necron Lord like tofu.
Albert was forced to roll to see if his Necron ranks (with a ldr of
9) would break as a result of losing close the combat. He duly
rolled a 10 and the remnants of the Necron forces had to fall back from
the objective, leaving Simon Chan holding the objective with his
consolidate move! The game
ended when Simon Chan rolled a six when checking for random game end.
the first game, Terrence Cheung and Fun Lee (2000 points High Elves) vs
Pollux Poon and Jackson Szeto (2000 points Chaos), with the Chaos beating
the High Elves.
the second game, Terrence Cheung and Fun Lee (2000 points High Elves) vs
Pollux Poon (2000 points Chaos), with the High Elves revenging their
The Sword of Damocles had once been the pride of the Imperial fleet in the Danubian sector; flagship of Admiral Hortaxus, an Imperial dreadnaught capable of withstanding the combined onslaught of 20 or more battlecruisers, it had fallen foul of forces of Chaos while passing through a warp storm in the vicinity of Chymera II, managing only to issue a brief distress call before vanishing into the murky void. For some 9 years nothing had been seen or heard of the ship when the the long range sensors of the trading sloop Pelican picked up the feint image of a derelict space hulk drifting in an obscure quadrant of the Spiral Arm. Closer inspection revealed the battered remains of the once proud Sword of Damocles, a gaping scar in its side out of which hung, like scorched entrails, the cabling that had long since ceased to carry the electrical impulses of command. Now is was the lair of that insidious pestilence: Genestealers, the vermin of space!
Three days later the Avenger class Imperial cruiser, Lament of Orion, materialised out of the warp a mere 600 klicks off the bow of the Sword of Damocles, on board a fighting complement of Imperial Space Marines here to avenge the death of their brethren by cleansing the Damocles of that abomination, the filth that had infected its very core.
The plan formulated by commander Cierpikus at the pre launch briefing had been simple. Two companies of Terminators, Blood Angels and Ultramarines, supported by one light company of Grey Wolf Space Marines, would storm the main deck of the Damocles and would seal the 6 bulkheads leading to other parts of the ship, thereby denying access to the Tyrannid host which was expected to attempt to repel the boarding. Technicians would then reactivate the computers on the bridge, enabling the warp drive and allowing the ship to return to friendly space where the remainder of the ungodly spawn could be thoroughly cleansed from the dusty corridors and chambers of the Damocles.
Barely an hour later, three puffs of escaping steam in the starboard side of the Orion signalled the launch of boarding torpedoes, each carrying a company of the Imperium's finest, which spiralled in unison towards the hulk of the Damocles before slamming into its side and ejecting Imperial troops thirsting for revenge.
The initial phase of the game was tense and bloody with dozens of Genestealers falling before the first Imperial loss, a Blood Angel Terminator on turn 3. By turn 4, two of the bulkheads had been secured, one by the Blood Angels, the other by the fast moving Grey Wolves. Arriving Tyrannid reinforcements were bottled into their entry points by flamer fire and were unable to break out and attack the Marines at close quarters. The Ultramarines quickly secured the bridge and reactivated the computers while losing but one man, unfortunately their captain, on turn 6. On turn 7 the third Terminator fell, a Blood Angel, being gored by a Genestealer that met its doom shortly thereafter. A third bulkhead was secured by the Blood Angels on turn 10, however, rapidly reducing supplies of ammunition, particularly for the heavy flamers, was causing the Space Marines some grief, two more Terminators, a Blood Angel Sergeant and an Ultramarine flamer fell the same turn.
Pressure began to build as a variety of Tyrannid creatures, Termagents, Hybrids armed with pulse weapons, leaping Hormagaunts, bone sword wielding Tyrannid and spore spitting Bivores began appearing, spewing out of the remaining bulkheads in quick succession. By turn 14, when Commander Cierpikus was felled by a spore mine, the Imperial forces had lost another five men, including a Blood Angel Sergeant and a Grey Wolf Librarian. The arrival of the chameleon like Lictor that materialised behind the Imperial forces causing havoc in the ranks of the Grey Wolves before finally being eliminated, further decimated the Space Marines. By game's end, when the remaining bulkhead had finally been secured, the Imperium had lost over 50% of its attacking force, including its Commander, 2 Captains, 2 Sergeants and 2 Librarians - a pyrrhic victory indeed . . .