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We
welcome new member Elliot Woodruff whose primary wargaming interest is in
the Ancient and Medieval periods. Elliot has several armies with him
in Hong Kong. which will no doubt be making an appearance at a meeting in
the near future.
Those
Magnificent Men . . .
After
several years in the hangar gathering dust and cobwebs, the HKSW Flying
Circus took to the air at the meeting, hosted by Andrzej, but this time
using fast play Aerodrome rules.
The
intrepid fliers comprised Dan, Dick, Elliot, Jeff, Paul, Philippe and,
after the first scenario, Andrzej. The first encounter pitted 3
Sopwith Camels piloted by Dick, Jeff and Paul versus Dan Elliot and
Philippe each mounted in the ubiquitous Fokker Triplane. The
dogfight was fast and furious with the first casualty, to the guns of
Elliot's Dridecker being Paul, whose Camel was seen to go down in flames
over enemy lines; RIP. Paul was soon to be avenged by Jeff who, by
some handy manoeuvring, shot down Elliot, who luckily walked away
unscathed from his wrecked plane. Lucky too was Jeff who, brought
down by Phil, survived a crash landing and was back at the mess in time
for dinner. Dick, finding himself heavily outnumbered, and damaged
to boot, decided discretion was the better part of valour, and headed
home. First result 2:1 to the Central Powers.
The
next scenario had 2 Junkers J1's (Phil and Elliot) on a photo
reconnaissance mission, just behind the Allied lines, escorted by an
Albatros DIII flown by Andrzej. Out to stop them were a mixed bag of
Allied planes: an SE5a (Jeff), a Spad VII (Dick), a Sopwith Snipe (Dan)
and Sopwith Triplane (Paul). Adding to the confusion, the object of
the photo recon (a crossroads) was not known to the Allied players.
First to be brought down was Andrzej's Albatros, which, while manoeuvring
to catch Paul's Tripe, went into a spin thus becoming easy pickings to
Dan's Snipe. Philippe took the next kill, sending Paul to oblivion
soon thereafter. Elliot succeeded in photographing the objective,
only to be brought down by Jeff's SE5a. Phil was left alone and was
easy prey to the simultaneous fire of Jeff's and Dick's planes.
Miraculously, both Phil and Andrzej managed to crash land their planes
behind friendly lines, and lived to fight another day. Paul and
Elliot . . . RIP. Second result 3:1 to the Allies.
Next
up was an encounter between a Siemens Schuckert DIII (Elliot) a Siemens
Schuckert DIV (Phil) a Fokker DVII (Andrzej) versus a Spad XIII (Dick), an
SE5a (Jeff), a Sopwith Snipe (Dan) and a Sopwith Camel (Paul). After
the dust settled, the final score was 2:0 to the Central Powers, Phil and
Andrzej each bagging one Allied plane each (Jeff again surviving his crash
landing) .
The
final encounter was an early war outing: 2 Fokker Eindeckers (Elliot and
Phil) versus a motley assortment of a DH2 (Jeff), an FE2b (Andrzej), a
BE2c (Dan) and a Bristol Scout (Dick). First blood was to
Andrzej's Fee, although Phil's plane gamely kept on flying. Elliot
despatched Andrzej shortly thereafter with a well aimed burst only to fall
to Jeff's guns a moment later. Jeff's guns jammed early in the
dogfight and Jeff turned towards the British lines in a wide circle.
After much hammering and swearing the guns were unjammed. Looking
back across the lines Jeff saw that Dan in the Be2c was in serious
trouble. Jeff gunned his engine and waved at Dan as he passed
him, the Germans swung to the new threat. Dan nursed his Be2c
back across the lines, looking back in the distance he saw a lone DH2
hurtling towards the earth; Phil had avenged Elliot's untimely demise.
Dan landed, his mission a success, but as he came to a halt his upper wing
crumpled and fell forward, nearly every strut had been shot away.
Jubilant to be alive, Dan went to the Mess and with a shot of whisky
toasted the brave pilot of the DH2 who had sacrificed himself so that he
could live. RIP Elliot, Jeff and Andrzej. Score 2:1 to the
Central Powers.
The
man of the match was undoubtedly Philippe, who survived being shot down
and ended the day with 4 confirmed kills. Jeff's tally stood at 3½
when he unfortunately went to meet his maker.
A
campaign will soon be started where pilots will be given the
opportunity of showing their true mettle. Details will be posted
shortly. In the meantime, check out a brief overview of the Aerodrome
rules and whilst your at it, check out the pilots hall of fame.
Dakka,
Dakka, Dakka . . .
Chris
Bridges hosted a WWII 1/300th scale armour engagement between Brits (Chris
B and Chris L) and Germans (Peter H and Liza) 1944/45 using Command
Decision III rules. Here is his view of the game:
The
forces and objectives were chosen at random by picking cards from a cup.
The
Forces
The
British had the random chance of picking up 1 of 8 different orders of
battle:
-
Two
were weak veteran Airborne Infantry battalions one with a tank
squadron in support, the other with an AT battery as support.
-
Two
were weak armoured regiments (6 tanks) with infantry support.
-
Two
were weak infantry battalions with tank support.
-
One
was a weak armoured car Recon Regiment with infantry and armour
support.
-
One
was an elite Commando with armour support.
The
Germans had the random chance of picking up 1 of 7 different orders of
battle:
-
Four
were weak Panzer grenadier Battalions with various amounts of tanks
support from 1 Tiger
to 2 or 3 Mk IV's or Panthers.
-
One
was a veteran Panzer Recon unit with armour support.
-
Two
were weak infantry battalions with SP AT Gun support.
The
German forces were generally weaker overall by about 2 to 1 in armour and
4 to 3 in infantry. However,
this could be balanced by the greater rates of fire given to panzer
grenadiers.
Similarly
about five objectives could have been chosen.
The one chosen for the game was that the British had to hold two of
the three towns on the board (A & B).
The Germans, holding Town C, were to take Town A.
The German objectives were unknown to the British commander.
The
game started badly for the Germans with the random forces for the British
being a Commando with tank support (2 Churchills and an Achilles) and a
weak tank regiment (6
Shermans
). These
were distributed to Towns B and A, respectively.
The
Germans were doubly unfortunate in collecting one of the weak infantry
battalions with two StuGs and a panzer grenadier unit with only 2 Mk IV's.
Now,
the idea of the objectives were, given the imbalance of forces, that the
Germans may still be able to have a possibility of winning.
Thus, for this game the British would have to split their forces
between the 2 towns, not knowing that the Germans could consolidate their
forces and attack only one town. Therefore,
the Germans could possibly have local superiority of forces.
The
British Plan
·
To hold Town A and the surrounding area
with the Tank Regiment.
·
To hold Town B with dug in Commandos and
their tank support.
The
German Plan
Now
this is where things went really bad for the Germans.
·
To attack Town A with the panzer
grenadiers and Mk IVs.
·
To attack Town B with the German
infantry.
The
Game
Through
a misunderstanding of his orders the German commander launched a spirited
attack with his infantry battalion across open fields against two troops
of Commandos with a troop of Churchills in support.
The Commandos were also supported by their MMG troop in the
buildings of the town, producing a lethal crossfire.
At the same time, the German infantry were supported by an AT Gun
and 2 platoons of StuG IV's which fired, rather ineffectually, at the
town.
As
can be imagined, very few of the Germans made it across the fields and
less made it back. There were
no casualties on the British side.
Meanwhile,
the panzer grenadiers were moving slowly up the board and were severely
punished whenever they broke cover by the British units now moving north
from Town A. Eventually, they
stalled about halfway up the board after the attack on Town B failed and
the Germans realised that the British forces were now to strong to be
overcome.
Conclusion
Given
the disparity of forces it was unlikely that the Germans were going to win
even if they had followed orders correctly.
However, that was the main reason for the random nature of the
objective and troop selection adopted.
Often, in real life, the objectives are bigger than the forces that
are available. In developing
this game it was felt that it was more important that the player feels
he/she has done his/her best regardless of result.
The
forces were organised to be as realistic as possible and to facilitate
understanding of the basic components of Command Decision III.
In
the end, this was achieved and in the process we all had some fun.
And
here is Chris Lam's version of the event:
In
a Command Decision 3 (WWII) game, sides were randomly chosen with
Commander Pete being paired with Lisa as the Germans and the two Chris’s
as the British. Chris L was the Commander of the British forces and gave
orders to Chris B for execution (as Chris B designed the scenario).
Forces
and objectives were also randomly drawn.
The
map was basically composed of two widely spaced villages with quite a
number of fields, hills and forest on the board.
Commander
Chris was given the orders of defending towns A and B. Given his available
forces, he decided town B was under the greater threat and so deployed his
elite commandos in that town, in a nearby field and the majority behind
the hedge looking across a series of fields, the direction a mass German
infantry assault was expected (as little other cover was available). An
Achilles and Churchill were positioned in the nearby field to the right of
the town to cover the open ground in front of the town. A remaining
Churchill covered the other side in case of a surprise attack from that
‘open’ side (though this was also covered by more armour, see later).
A mortar was positioned in some woods further behind the village to lend
support.
A
weaker infantry force was available to defend town A but more armour was
available and a 6-pounder was positioned in the village looking down the
road. A Firefly and two
Shermans
were positioned in the forest in the centre of the
board with good fields of fire and in a position to fire upon any enemy
trying to get round town B’s open side. Another Firefly and two
Shermans
were positioned further back in the forest in a
position to cover the road running into town A.
The
Germans deployed in two roughly equal forces. Pete’s forces behind the
hill overlooking town B and a mass of troops ready to assault town B
through the cover of the series of fields. Lisa’s forces meanwhile would
have to cross some open ground to approach town A.
The
game commences with some smoke laid down by German mortar fire and
infantry support tanks. His massed infantry cross the fields unseen
towards town B. Lisa’s forces make a stealthy approach to the edge of
their cover. The British having prepared their defences do nothing. A
hull-down German Stug is spotted on the hill overlooking town B but no
shots are exchanged.
The
Germans continue to move into the field adjacent to town B under the cover
of smoke. At the same time, Lisa’s Germans dash across some open ground
revealing some Panzer IVs, half-tracks and infantry. The lone Churchill on
that side open fires and destroys a half-track. The Churchill is spotted
and is a nasty surprise for the German infantry crossing towards it with
nothing but a hedge between them.
The
smoke lifts (rather than give the British a +1 modifier on forces emerging
from fog) and the Germans crossing the field to close assault any infantry
behind the hedges are met by a solid hail of fire from a line of elite
commandos lying in wait behind the hedge, the Churchill and a
medium-machine gun from the town. The Germans take heavy casualties with
most of them being driven back or killed while a number close assault the
commandos who now outnumber them. A German anti-tank gun is spotted behind
a hedge and is targeted by mortar fire.
Lisa’s
Germans meanwhile continue to creep along the side of the board with a
lone infantry squad dashing across open ground near the forest. Two tanks
open fire from the forest. The German infantry squad commander and a unit
of infantry make it across to the cover of a hill but their weapons stand
and the other infantry unit are forced back.
As
Chris L has only positioned some armour in the forest, and seeing a
possible infantry assault coming, he hastily sends infantry reinforcements
to protect the tanks there. As these will take some time, he moves his
supporting armour to join the other tanks in the forest leaving a Sherman
and recon Stuart V to cover the road with a 6-pounder in town.
The
German infantry crossing the fields towards town B are repelled suffering
heavy losses. Their anti-tank gun crew have fallen under the mortar fire.
Trying to support his forces Pete moves his two Stugs across the open to
the remainder of his forces. However, they are fired upon by two tanks in
the field to the right of town B. Taking fire from the side, one of the
Stugs is destroyed while the other makes it across. Pete’s attack
against superior forces in defence has been stifled. He hasn’t the
forces to attack as his remaining infantry is heavily out-numbered and
out-gunned. He also only has one Stug against three British tanks. They
are unable to spot enemy troops for mortar fire and their AT gun is no
longer operational.
The
weight of the German objective falls on the shoulders of Lisa. Her troops
that previously fell back to cover make another attempt to cross the open
but this time are destroyed by the two tanks still sitting in the forest.
A Panzer IV is sent to approach the forest from behind but as it is
crossing the view of the town, the British open fire with their 6-pounder.
A round of high velocity shell penetrates its armour and destroys the
tank.
Moving
her remaining Panzer IV to a hull-down position behind the hill (out of
sight of the town), she spots a Sherman and Stuart V in the open behind
another hill. At this range the
Sherman
is unlikely to do any damage and fires a round of smoke
in front of the Panzer hoping to survive this round. Two high velocity
rounds hit the
Sherman
almost destroying it. It is forced back into cover
around the hill. The smoke also means the Stuart can retreat next turn
under the cover of smoke.
Commandos
crossing the open from town B to the forest come under enemy mortar fire
and the Stug which has worked itself onto the other side of the fields.
The commandos take some hits and are forced back. Seeing the Stug in the
open, the 2
Shermans
and the Firefly in the forest opposite the Stug open
fire with the Firefly’s 17-pounder shell delivering a killing blow.
The
game ended here with a full British victory. Both towns were held by the
British while the German accomplished none of their objectives. In a
German oversight they only needed to capture town A and did not have to
attack town B (which was full of elite commandos). However, in the random
draw of the forces, the Germans picked their worst force while the British
selected their best.
The
Germans were pretty much on a highway to nowhere from the start.
And
the German riposte:
Highway
to no where: great title.
You could mention how war weary, old Oberst Jaeger felt when he saw the
commander of the panzer grenadiers for the first time: "We ask for
men, they send us . . . " What was the Reich coming to? In charge of
what was left of the best of the Wehrmacht and not even started shaving
yet.
You could mention how war weary, old Oberst Jaeger felt when he realised
his two company infantry attack was not facing a few platoons, but the
best part of a battalion...his men caught in the open because he had put
them there.
You could mention how war weary, old Oberst Jaeger felt when he re-read
his orders and realised that the disastrous infantry attack had been
totally unnecessary...and he only had himself to blame.
You could mention how war weary, old Oberst Jaeger felt when he discovered
only later from decrypted (and yes, I really had to get my enigma machine
going on this,) intercepts that there was another troop of Churchills and
Archers in that village that he didn't even know about!
As the battered remnants of the battalion's last remaining company trudged
eastward along the same road he had charged down towards the blood red
setting sun only four years before, war weary, old Oberst Jaeger knew they
would never see the happy time of 1940 again.
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