
The
Big Push
ATO
magazine game Nr.11 "The
Big Push": the major British offensive in the
Somme
river area, together with their French comrades, July to November 1916.
We
played the 4-turns scenario "Over the Top" as a learning
exercise. It took some time to
get used to the game system at the first place. So
we were just barely able to finish 3 turns in 5 hours. A
bit slower than I expected, primarily because, I think, of Roger Nord's
usual approach of introducing as many variables as possible into his
integrated design. A lot of
different die-roll modifiers have to be accounted for and calculated at
the time of resolving combats. Otherwise,
we were pretty much happy with the game's neat treatment of command
resources, where the British have more options than the Germans at the
Corps strategic planning level.
One
thing we tried to figure out initially was the use of the HQ for both
movement and combat. It is
because an HQ in command range and in command mode should be there for
assault commitments. At the
same time, they should be in supply mode when actual combat takes
place to avoid that nasty +2 DRM. Soon,
naturally we knew that the Brits had the advantage in the number of HQs
available! One HQ would allow
the Tommies to get close to assault. Another
HQ would supply them in combat.
Speaking
of assaults, we were confused between assault, which is a normal one, and
close assault. In the latter,
defensive fire fire occurs before the attacker fires. While
close assault has a +1 DRM for EACH close assaulting unit to inflict
greater damage, we forgot to apply this one. We had all defenders getting
to fire first in a normal assault . . . I would have hoped that the rules
for assault should have clearly stated this, not only just a DRM
description on the Assault Results Table. The
Brits could have pushed the German back more. At
the same time, since we played it incorrectly on the close assault rule,
there was no point for the German to go over the top for a close assault,
given the fairly bloody combat results for the attacker.
So
the result is a false victory to the Germans . . . as the Allied could not
clear all the German units from the starting trench line. Actually,
despite rain-clear-drizzle weather, the Brits had done well in the centre
part of the Somme
River, breaking through the German line, with their cavalry advancing into the
trenches once vacated by the defenders. The process of Artillery
bombardment is more efficient than that found in To
the Green Fields Beyond, with lifting and creeping barrages being the
command resources for the Allied to use.
There
are no tanks in this scenario, so we didn't get to see the tank breakdown.
Replacement is calculated by
counting the number of assault steps lost and disordered units. Most
Allied units have 4-steps and the Germans have 3. Victory
points would go to the opposing side for each step replaced. Since
the Allied victory conditions hinge on territorial objectives and not VPs,
it is almost a wild spree for the German to get the replacements up and
running and sending 'em to the front via roads as soon as possible.
Overall,
we liked the game system. The
number of units and low stacking limit on the one map is very manageable
and we got used to movement on the square map grid (a very nice one by
Craig Grando) without problem. The
treatment of counter-battery fire is also fun. There
are 4 shorter scenarios (4 to 7 turns each) to choose from, dissecting
each segment in the campaign very well. Along
with the 21-turn campaign game, we will definitely give it another spin
sometime soon.
Lawrence
Hung
Warhammer
Historical
Four battles of Warhammer Ancient
Battles were completed and, although we found that we had made many
mistakes in the games we had played before, all participants enjoyed this
interesting battle system simulation. Let everybody study their
mistakes so as to become familiar with the system. As noted before, the
game play was very fast with the four 1500 points battles being completed
within five and half hours.
Results:
Game
1:
Rome
(Hermann Ng) vs Barbarian (Christopher Chu).
This was definitely very intense, as
the sides had been matched against each other many times before, thereby
both understanding their enemy's merits and shortcomings. The Roman
force fielded its “Tormenta”, a small stone thrower, giving battle for
the first time and causing lots of casualties to the Barbarians.
At the start, Warlord Chu,
unceasingly prompted his warbands forward,
but Centurion Herman preserved his legionaries by adopting the
“Testoudo” formation, this tactic giving
Rome
the superior position. On the right flank, the Roman Cataphracts
routed 2 units of Barbarian light cavalry. However, on the Roman
left wing, a legion was broken in hand-to-hand fighting when 2 warbands
attacked, precipitating continuous panic tests of other nearby Roman units,
all of which failed. Defeat to Centurion Herman , with a clear
victory for the Barbarians.
Game 2: Macedonian (Philip Ngo) vs
Early Imperial
Rome
(Alex Lam).
An ahistorical scenario but still interesting to
play. Centurion Lam attempted to arrange
the Roman armed force in a different kind of formation; he put the Roman
legionaries into two ranks to increase the effect of the pilum in the
close combat. The result gave the Roman armed force a pleasant
surprise, defeating a unit of 24 Phalangites & killing Alexander the
Great with his Companion Cavalry. Without doubt,
a Roman victory.
Game 3: Hundred Years War English (Cheung Kar
Fai ) vs Hundred Years
War French (Hermann Ng). They
recreated a battle of one of the greatest conflicts of the Medieval
Age, with the Warhammer Ancient Battles
supplement, Armies of Chivalry, in 15 mm scales, all figures being
provided by Kar Fai. Although
England
’s longbow men shot down a lot of the French dismounted knights and hand-gunners,
they English still lost the battle because they could not stop the fierce
charge of the French knights.
Game 4: Macedonian (Christopher
Chu) vs Barbarian (Hermann Ng). The Macedonians won by making a
successful charge against the Barbarian warbands with their Thessaly
Cavalry. Moreover
Chu
had extremely good luck in this battle, killing
6 barbarians with only 10 attacks. Hermann tried to outflank
with the light cavalry & chariots but was
hindered by the terrain, ultimately being unable to fulfill his plan.
Christopher
Chu
DBMM
Two
battles of Bosworth 1485 being fought to conclusion using Tony Mathews
superbly painted 28mm War of the Roses figures (when are you going to
flock those bases Tony?).
The first battle
saw a historical defeat of Richard III (Tony) and his brothers in arms,
Northumberland (Derek Townshend) and Norfolk (Andrzej) at the hands of
Henry (Eric), Pembroke (Peter Munn) and Oxford (Ken), with wily old
Stanley (Jeff) sitting on the hill and never joining the battle.
In the second round, players switched sides with Jeff
taking over as Richard and Ken sitting on the sidelines as Stanley.
This time the Yorkists carried the day, although Richard fell in battle at
the hand of the Tudors, shortly after Stanley had thrown his lot in with
the Lancastrians.
Andrzej
Cierpicki
Napoleon's
Battles
The hard
fought battle of Salamanca, in 15mm, with the Allies eventually carrying
the day after some fierce fighting in the centre.
Participants were
Lawrence Ho and Glenn Haley as the Allies, and James Cheung and Lee
Tai Wah as the French.
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