Additional Monthly Meeting Saturday 19 June 2004
after action report
Well a good turnout of some 24 gamers, including a guest newly arrived from Singapore, Anthony Mok, and two new members joining; welcome to Jack Chow and Simon Shum.
Two sorties were flown using 1/300th scale Battle of Britain aircraft and the modified Mustangs rules, Air which can be downloaded from the Warflag web site together with the necessary aircraft data cards.
The first dogfight saw 4 Spitfire Mk 1A's flown by Chris and Andrzej, intercepting 4 Messerschmitt 109E3's flown by Philippe and Denny. Despite liberally peppering the enemy aircraft, the first plane to be downed was one of Andrzej's Spits, although the pilot was able to safely bale out. Andrzej's second plane ran out of ammo and headed for the clouds whilst Chris gamely took on the 4 enemy fighters, before having one of his Spits shot down in flames, the pilot unfortunately being trapped in his flaming cockpit. Final score 15:10 to the Germans.
The second mission saw Andrzej flying a Messerschmitt 110C on a photo-recon mission over enemy territory, accompanied by Philippe in 2 Messerschmitt E1's. Intercepting the mission were Chris and Anthony Mok in 2 Hurricane Mk. 1's and Denny in a Mk 1A Spitfire. Andrzej's Me 110 managed to make two photo passes over the enemy installation whilst bravely holding off the 3 enemy fighters before being brought down by Chris whilst heading for home. A closely fought action that could have gone either way.
game scenario was based on The Battle of Minden 1759, where the
British/Allied army had cornered the invading French army at the town of
set up was simplified so that one brigade would represent one unit on the
table. Therefore the French had 19 units to the British 16 units.
With the numerical advantage to the French, the aim of the battle
was for the French army to create a breakthrough in the British line and
exit 1 unit on the British deployment zone. Philip took charge of the
French left, which included the cream of the French cavalry. John
controlled the right where historically, the French under Marshal Broglie
concentrated their attack and attempt to breakthrough the British line.
game was quite accurate in reflecting the actual battle. The
French attack on their right, pressed the British defence and a break
through looked inevitable, but as in history the glorious French cavalry
could not resist charging the British line. After
initial success in capturing a British artillery battery, the cream of the French
cavalry were either routed or destroyed, having failed in their attempt to
force their way through. This
left a large gap in the French line which the British Light Dragoon
Brigade exploited and began to cause chaos by capturing a French artillery
game went to 10 turns with the British successfully passing two withdrawal
tests. With time running out,
their lines broken, the French army realised they were not going to
succeed in their objective and decided to withdraw back to
British had managed to survive... but only just!
7 Years War - Another Place, Another Battle
second encounter was between Herbert Wong's & Cheung Kar Fai's
Prussians and James Cheung's Russians & Lawrence Ho's Austrians.
As usual, Herbert mounted a combined arms attack against the left flank of
the Russian army. It succeeded again and pushed back James' Russian
first line. The Russians suffered moderate losses while Herbert's
losses were lighter.
The meeting saw Jeff Herbert’s Early Spanish (with supporting generals Eric and Peter Munn) up against Tony Mathews’ Marian Romans (with Ken Chan in support) in two games using the 10th June DBMM playtest rules.
Spanish have only just been completed and have previously seen one outing
against Neil’s Carthaginians (which they lost) and a game against
Tony’s Polybians, which they won. On
this occasion Jeff fielded the army of Sertorius against a Marian army of
(S) and (I) blades. Tony had a healthy respect for the flaming
ox-carts having seen them decimate the Roman Polybian cavalry before.
In the first game Jeff went for 3 on table commands and one flank
marching ally. Tony got his
deployment wrong and kept too many of his (S) blades guarding a flank.
Jeff exploited the gaps and the Romans were defeated, the oxcarts
took out a few
Jeff has found that the best tactic with the Spanish is to field 4 commands with two of the allies flank marching. Sertorius was quite a man and those that want to know a little about him can find it at these two sites.
7 Years World War
had a 4-player game "Seven Years World War" although we played
it short, for three turns only; i.e. the first 3
years in the 7 Years War: Lawrence
– Britain, Jack – France, Anthony – Russia, Simon – Manchu.
Safe from possible French intervention into
Turn 3 saw the British amassing their land army back to the islands for a counterattack from the 13 colonies.
reverted to the British call (by a diplomacy campaign marker roll), and given that a
between Russian and British was possible
the British were not that doomed as to the hope of retaking London and
given time, could have done so.
retrospect, the British should have adopted an opening strategy as
present Combat Results Table favours the attacker even at low or even
odds. It therefore encourages
expansion rather than contraction. The
naval threat crossing the strait posed
by the French should not be ignored given the number of French fleets she is able to mobilize.
The British wide open defence of
The French invasion into
All in all, 7 Years World War is a good game for a magazine. The draw of the chits allows every game flow to be different, but the game calls for a longer playing time for its full potential to be exhibited.
War of 1812
Anthony, who was new to the game, played the Americans but could not long withstand the British onslaught at the hands of the well experienced Sam.
Anthony went on to join in the second game of Mustangs, reported above.