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Rules Changes
Due to the length of "Contre Les Viets", the rules are split over several web pages. Alternatively, you can get the complete set in MS Word format here. |
CF Rule Number |
Changes |
1.0 Figure Scale
(Addition) |
Vehicles/guns
= 2 to 4 real items Mortars may
equal one weapon, if on board, or a battery of 2 to 4 off board. |
2.2.1 Quad
.50s
(Addition) |
Quad .50s
are HMGs but they must be established in a permanent firing position at
the beginning of play. |
2.2.1
Autocannon
(Addition) |
20mm, 37mm and
40mm auto cannon are either vehicle mounted or must be established in a
permanent firing position at the beginning of play.
They may either fire as HMGs or as direct fire artillery. |
2.2.2
Light Mortars
(Change) |
Mortars up
to 82 mm may be moved during play. However
they may not fire in an initiative in which they move.
Mortars which are not established in a permanent firing position at
the beginning of play may only fire "over open sights" or by
having their fire directed by their own FO. |
2.2.2
Recoilless Rifles
(Addition)
|
57mm and 75mm RCLs may be a squad in their own right in which case they treated like light mortars and HMGs for attachment to platoons, and for movement and firing restrictions. 57mm RCLs may be carried by individual figures and fired either from the shoulder or monopod, in which case they are treated like a bazooka for attachment to a squad and for movement and firing restrictions. |
2.2.2
Flame throwers
(Addition) |
Man packed flame-throwers are carried by individual figures and are treated like a bazooka for attachment They may move and fire in the same initiative. |
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2.3 Commanders
(Addition) |
Add
Political Cadres for VM only: +1 or +2 to morale. Depending
on their type, and the scenario, some Company Commanders may be assumed to
include on FO for their own mortars or for on-board or off-board
artillery. |
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2.3.3
Killed Commanders
(Change) |
Killed PCs
are replaced by a PC with no addition to morale at the end of the player's
next initiative. Replacement
PC's arrive at the squad in that platoon nearest to the spot where the
original PC was killed, or on the CC. CCs who are
killed by fire (not melee) may be replaced by a PC.
The PC moves to the spot where the CC was killed and is replaced by
a CC with no addition to morale at the end of the player's next
initiative. The PC can, in
turn, be replaced in the usual manner. CCs killed
in melee or killed political cadres cannot be replaced. |
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4.0
Command Control
(Change) |
Veteran
French and VM sappers = Germans Veteran VM
and Most French = US VM and
Green French = Russian |
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4.4+ Terrain
(Addition) |
Dry Paddy
-
Does not block LOS Troops on edge
count cover from direct fire. Wet paddy- Treat as fields for Test for bogging
down. |
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To bog |
|
Permanent |
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|
Infantry |
1 |
AUTO |
- |
|
Wheeled |
123 |
56 |
12 |
|
Half Track/Tank |
12 |
456 |
1 |
|
Amphibious |
1 |
3456 |
1 |
|
+1
to unbog if other vehicle assisting |
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|
Dense Jungle Infantry may only
move as individual squads or group move in Indian file. Throw D6 - 2 = No of Base widths can
move. Score of 0
= No further move this initiative. Combat only at point blank range. Bogging down or stopped in jungle
does not lose initiative. |
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4.4.2+ Bunkers
(Addition)
|
RCLs or
bazookas may not be fired from inside Hardpoints / Bunkers / Buildings. Sniper
spider holes are treated as bunkers but : Arc of fire
450 directly to front only. Suppressed
result kills sniper Buildings /
Bunkers / Spider holes may be attacked by RCL / Bazookas. |
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5.3 Hidden Placement
(Change) |
Camouflaged
VM fieldworks in cover are not automatically detected.
Throw a D6: within one
base = automatic detection. more than
one base = 6 to detect. if target
has fired = 3456 to detect. (automatic
if HMG, Bazooka or RCL fired.) VM may move into, or in, or leave camouflaged fieldworks without being detected unless enemy is within 1 base. VM already detected in cover may make a retreat move into fieldworks in the same terrain piece. |
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|
"Trinh
Sat" intelligence and reconnaissance units were deployed down to
company level in the VM. Where
the VM have had the opportunity to "prepare the battlefield"
Trinh Sat activities may be represented by the umpire revealing the
location of selected hidden French units.
If there is no umpire Trinh Sat reconnaissance can be represented
by the VM player designating a straight line from the any point in his
deployment area to any point in French area to be attacked.
All French hidden units, minefields and punji stakes within two
base widths of either side of this line are revealed to the VM player. |
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6.2.1.
Reactive Fire
(Change)
|
-1 hit dice
if target is not the closest to the firer.
|
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6.3 Target Proximity
(Change) |
Suppressed
squads may be ignored for target proximity ~ phasing firer's choice. |
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6.4.1
Crossfires (Addition) |
CCs with
line of sight to PCs may coordinate multi-platoon cross fires. |
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6.5.2 Suppressions
(Change) |
Suppressed
squads in the open ground hug immediately after the fire group that
suppresses it finishes firing. |
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6.4 Firing Dice
(Addition) |
Quad .50s,
such as those at |
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6.5.4
Direct Fire
(Addition) |
Terrain
Feature/Modifier Troops ground hugging inside buildings or fieldworks may not fire out,
but may not be hit by direct small arms fire. |
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6.9 Snipers
(Change) |
Snipers may
fire whenever normally permitted. A failed
sniper shot does not lose the initiative but the sniper may not fire again
that initiative. Snipers may
not move from their starting position unless they are withdrawn.
|
6.10 Ambush Fire
(Addition) |
Ambush
attacks may also be declared against enemy within two stand widths if: Target is
moving along a trail, track, road or river bank or is passing through a
defile between two terrain features which are less than two stands apart.
|
6+ Flame throwers
(Addition) |
Point blank
range only. 3 FMs. May only be
fired at: A linear
cover item. A
vegetation cover area. A located
field defence position. A building. Throw a D6 - 3456
= fire effective. 12= not
effective, lose initiative.
If
effective - Troops behind linear cover retreat one base width and are
pinned. Troops inside field defences are killed. Troops in buildings/cover retreat out and are suppressed.
|
7. Indirect Fire
(Substantial change) |
On table
mortars may fire over "open sights" at a target they can see
without a FO to direct their fire and without a contact and ranging throw.
(C&R) On table
indirect mortar fire is subject to a C&R and is then conducted as per
rule 7.1.1. On table
direct HE is conducted as per rule 7.1.1. Mortars may
not engage targets within 2 base widths of their own position.
|