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NEW RULES CONTINUED
Riverine Operations
Riverine craft are treated as vehicles for movement and firing. Vessels of the same Dinassaut may perform group moves or crossfires.
Vessels firing are treated as AFVs:
Main armament over 40mm may only fire once per initiative.
Secondary HMGs or Autocannon may fire as a fire group with the main armament.
Secondary HMGs or Autocannon are subject to normal "no fire rules."
Deduct one fire dice if the vessel is moving.
Vessels are vulnerable to fire as follows:-
Effective fire against riverine craft does not necessarily result in their destruction. Larger vessels especially are likely to be forced out of the action rather than sunk. Pinned results do not affect vessels Suppressed results prevent the vessel advancing. It may not fire, it may retreat. Killed results affect vessels as follows:
Vessel Small arms, or overhead fire up to 82mm Direct fire over 40mm
Sampan Sunk Sunk Patrol Launch, Withdraw from battle Dice again: 1,2,3,4 withdraw STCAN/FOM, 5,6 sunk LCA, LCVP, EA Larger Vessels Dice Again: 1,2,3 suppressed Dice again: 1,2,3,4,5 withdraw 4,5,6 withdraw 6 sunk
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