This article catapults Lumbago into the 20th Century
from our Darkest Africa exploits and is intended to be used with
Crossfire Rules. I have placed it under WWII as this is where one
would expect to find Crossfire. I have yet to paint figures for
this yet but many suitable figures do exist.
THE REPUBLIC OF LUMBAGO
The colonization of the Lumbago began in the late
1800's when the Germans established the Town of Kaizerville, this
passed to the French in 1918 who renamed it Lumbagoville. On the declaration of the Republic the town reverted
to it's native name of Njia Pandamito. Njia Pandamito became the
Capital, the three other main towns being Gumbo Falls, E'Ffluent
and Mumbo Jumbo.
The French Flag came down on 23 July 1953, and the
Republic of Lumbago was declared and an interim Government formed
from representatives of the three main tribes, the Lobotomi, Shitomee
and Fukarwi under the leadership of the highly respected Shitomee
Dr Matooti Fruitti, Bh Nairobi (failed). The Interim Government
faced huge problems from the start in that the Lobotomi and Fukarwi
were traditional enemies whereas the Shitomee were peaceful hunters,
farmers and fishermen brought in by the first colonial power in
the area, Germany.
The first elections were held six months later from
a coalition of representatives drawn from the Lobotomi and Shitomee
people, the latter having decided to throw their lot in with the
Lobotomi who they considered the lesser of two evils. The Fukarwi
became the party of opposition calling themselves the Nationalist
Progressive Peoples Party, N.P.P.P, whereas the Lobotomi and Shitomee
styled themselves as the Coalition of Democratic Peoples, C.D.P.
The Government was led by Lobotomi President Batili Majoka and Shitomee
Vice President Zembi Ukukwi, the opposition was formed under Mamba
Matarumbeta. A disgruntled Dr Matooti Fruitti left the country.
President Batili Majoka commenced his term of office ousting the
Fukarwi from any position in the Civil Service, Army or Police.
This greatly angered the Fukarwi who were out voted in Parliament,
a series of protests led to a Government crackdown and the arrest
of Mamba Matarumbeta and other members of the Fukarwi.
Mamba Matarumbeta was sentenced to 30 years imprisonment
for insurrection and the Fukarwi north rebelled. Lacking arms against
the Government troops the Fukarwi were over whelmed and many driven
across the border into the White State of Central East Africa, from
there many sort refuge in Zimbia where a Communist Government held
sway. The Fukarwi town of Gumbo Falls suffered badly. Many Fukarwi
trained in the use of arms and made their way back where a number
of hit and run tactics were made against the Lobotomi.
The Lobotomi having destroyed the Fukarwi, then applied
similar tactics against the Shitomee. The Shitomee went quietly
until tax assessment laws stripped away much of their property.
The Shitomee rebelled and likewise were dealt with. Many fled south
into refugee camps in the Democratic African Republic. Mumbo Jumbo
fell into disrepair.
On the 23 July 1957, on the anniversay of the Republic
of Lumbago, Batili Majoka was named President for life. Two months
later Mamba Matarumbeta escaped from prison and brought leadership
to the Fukarwi. Vice President Membi Ukukwi was assassinated and
Parliament dissolved. The President ruled by Council all of whom
were Lobotomi.
Whilst this had been going on the French had looked
on in disdain. Although their armed forces had been withdrawn they
still held most of the natural resources of the Country which were
exploited through French owned companies. These paid nominal fees
and surcharges to the local Government which was rapidly falling
into debt. Much of the agricultural product had been supplied by
the Shitomee and the Lobotomi who inherited their land proved inept
farmers. The Government then moved against other non Lobotomi's
leaving the French alone. First the Indian merchants faced increasing
taxes crippling their businesses and then resumption of the large
farms and plantations of European settlers, mainly those of German
descent took place, it was at this time that the Von Stromp and
Strudel families were made destitute being paid in Lumbago Bonds.
The other whites rallied under the leadership of Henri De Beaujolais,
whose family had been in the area for four generations. Whilst visiting
the Lumbago Capital of Njia Pandamito, he was sot dead in the infamous
L'Cess Pool. The majority of the other land owners took the point
and left the country with what they could take out. The French Authoritees
protested and eyed their companies' possessions nervously. The French
withdrew the last of its military support and handed over the support
for the Lumbago 'air force' to the Government.
The French knew it was only time before the Lumbago
Government nationalized their possessions and so turned to the Shitomee
to restore the Democracy. Being unable to do this direct without
incurring the wrath of the Lumbago Government they did so by funding
the Shitomee and providing them with mercenary advisers. Dr Matootie
Fruiti returned to head their efforts from across the border.
All
of a sudden the Lumbago Republic was fighting on two fronts to North
and South. Central East Africa closed it's borders mainly in an
attempt to stop intrusions from Zimbian troops who were constantly
supplying the Fukarwi with Russian arms.
President Batili Majoka gave up any impression of
ruling the country and instead occupied himself with filling up
his Swiss Bank Account. Both the Capital and the Lobotomi town of
E'Ffluent took on a seedy outlook.
The Campaign
The campaign commences in 1958, the Fukarwi hold parts
of the North and are determined to retake Gumbo Falls, the Shitomee
the South who seek Mumbo Jumbo. Central East Africa is nervous at
the Communist build up and are anxious to prevent a second Communist
neighbour. The French are funding the Shitomee and there is strong
support for further intervention if their companies come under attack.
The Russians are providing support to the Fukarwi through the
Zimbians. The Democratic African Republic are denying support of the Shitomee
many of whom are residing in refugee camps.
The Army of the Republic is on paper quite strong
having the First Brigade centred on Njia Pandamito, Second Brigade
at E'Ffluent, Third Brigade at Gumbo Falls and the Fourth Brigade
at Mumbo Jumbo. Although called Brigades these all consist of weak
battalions with some heavy weapon support. These are supported by
a company of tanks and the air force. The air force is lucky to be
able to put up an aircraft due to bad maintenance. The President
retains the Tanks in the Capital to ensure the peace. The Presidential
Guard consists of an elite French Trained Company. The President
also has a Brigade of poorly armed militia. The Fukarwi and Shitomee
have both formed a Brigade each, basically consisting of about a battalion.
The campaign calls for three main players :
Shitomee,
Lobotomi and Fukarwi. There is one other player for the French (guess who) and the Umpire
(me) for Central East Africa.
The campaign area is a map, movement is through stylised
points, the Fukarwi and Shitomee start at base camps the Government
troops at the main towns. The Government must defeat the Rebels
by forcing them off their base camps in on table games. The Rebels
must take control of the towns. The rebel with the most towns wins
if the Government falls. Of course this would ensure a further dictatorship.
Money, the president starts with 1 x d6 of money points, known only
to him and the Umpire, he may seize French Possessions at any time
gaining a further D6 of money points again secret to the other players.
Each time he seizes something the French Player throws a D6, requiring
a 6 for the first seizure a 5 or 6 with others. There is some adjustment
per seizure for money and intervention. The Oil Field is the most
valuable and creates 2 x D6 of wealth but increases possibility
of intervention by +2.
Government losses can be made good from the Militia,
which automatically recruits back to strength from the Mob. However
to equip the Militia payment must be made either from Presidential
cash in hand or from seizing French Possessions. Each Militia Coy
or part Coy costs 1 pt. In addition new planes and tanks may be
bought each plane 10 pts, each tank 5 pts.
If Militia is used without re-arming, in the field,
each Coy lost causes a morale throw, a 1 on a D6 causes the Militia
to revolt in the Capital. If the French intercede dice for Militia.
6 = lay down arms
5 = declare for French
4 = declare for Fukarwi
3 = declare for Shitomee
2 = declare independence as a new political Force
1 = stay loyal to Republic.
The Mob have a 4,5,6 chance of doing what the Militia
do. If not redice for result above.
Fukarwi can replace losses but must dice to do so.
5/6 reinforced, 3/4 reinforcements must break through CEA blockade.
1/2 not yet available. Each Coy/part Coy may dice once per month
but any reinforcements must come through CEA in one go, if any are
intercepted all are. Fukarwi start as Veterans but reinforced Coys
become Regular.
CEA is umpire controlled and is of Battalian strength.
If blockading the Umpire dices (secret from Fukarwi) for strength.
6 Full, 5 reduced, 4 2 coy, 3 1 coy, 2 2 platoons and 1 1 platoon.
The Umpire may decide not to intervene if the blockading Force or
the reinforcing force is badly out numbered. Shitomee being better placed recruit automatically, if they have
a line of communication to their Base Camp. All Shitomee COYs commence
Green but become Regular if taking part in a table battle that they
win.
Fukarwi and Shitomee reinforcements arrive at Base
Camp and move up to any point as long as there is a line of communication.
If lines of communication are lost each cut off Force Platoon dices
for availability 1 or 2 off foraging and not available to fight on
table.
If the French intercede they must enter the Capital
or declared capital and seize the President. The President can flee
across a border point or from the airport.
Government troops must have a line of communications
to Capital, or if changed the new declared Capital.
If the Tanks or Presidential guard leave the Capital
dice, 1,2 or 3 the Militia and Mob will riot and attempt to seize
the President. The President can only leave the Capital 'on table'.
The Shitomee have Mercs, These start as Platoon leaders all add
+2 to combat +1 to rallying. If their squads are destroyed two platoon
leaders join to make a Merc squad. All replacement Shitomee Platoon
CO's are Shitomee.
A Russian may be attached to a Fukarwi Coy. If captured
No reinforcements for any Fukarwi for D6 months. If attached D12
of hidden markers must be revealed. The COY adds +1 to combat.
The President really wants to get money out. He wins
by retaining his Presidency or exiting with more money than he has
lost Regular/Veteran/Green squads. Plus twice as much money as the
existing squad strength of his strongest enemy.
If the French do not capture the president they dice
each month a 1 or 2 causes Political withdrawal. Next intercession
is on a 6 no more adjustments.
The Air force comprises 3 prop jobs. To fly they require
a 5 or 6. Each gets a D6 score of strafing dice throws, each of
six dice. They fly once each per table game. Badly maintained they crash on a 1. 1,2,3 before
strafing, 4,5,6
after strafing.
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