March to the Sound of Guns
an
adaptation of Games Workshop's "Warmaster" rules
by
Herbert Wong
These
are my first attempt at very fast play Napoleonics rules, "March
Toward the Sound of Guns", using Games Workshop's Warmaster rules
as inspiration, that allow corps sized battles to be comfortably finished
within 4 hours of play.
Please
note that the following features, usually present in Napoleonic games have
been neglected or changed:
-
Skimishers
- as a Divisional/Brigade level game, it is pointless for an Army
commander to worry about the captain's job. So I have already
factored skirmishers into infantry's fire range.
-
Defensive
fire - in order to keep the game fast flowing, I skip it.
-
Cavalry
reaction move - I skip it too, for fast moving gameplay
-
Leader
casualties - neglected, to make the game simple
Basic
rationale:
-
As
an Army commander, what you need to do is select the right location,
select the right time and commit the necessary force in order to rout
your enemy. My rules try to simulate this. The player should
spend the time in "strategic" thinking instead of checking the
rules.
-
I
hope any epic battle, such as Waterloo, can be finished within 4-5
hours, allowing large battles to be fought at our monthly meetings.
-
By
playing historical battles on an epic scale battle, interest in
collecting figures/models of this historical period is maintained and
encouraged.
Future
advanced rules which may be added:
-
balancing
point system for non-historical battle
-
more details in troop quality
-
more detail rule for commanders
Don't hesitate to
give me your comments and ideas.
Herbert
Wong
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to the napoleonic wars
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