|
|||||||||
|
By Herbert Wong During
the learning trip last year to
the ITC 2012, I was
stunned by the
high skill level of the European DBMM players
and I learnt
a lot of
tricks
from them
in playing DBMM (please refer to the
report I wrote last year). After
returning,
I spoke with James.
He
had
a strong interest in the
event and persuaded me to go
to Milan together again.
Later,
fanatic
Andrew was enrolled into our team.
Even though he
had
only played
DBMM for 6 months,
he had displayed his
talent in table-top
miniature gaming
at our local DBMM240
competition last year.
We
played a lot of practice
games and
studied
the rules hard
for almost
one year
with a view of
performing better
at
the ITC 2013.
James
did a lot
of preparation and
logistic works for the trip.
Without his
hard work and efforts,
the Dragons could not have flown
there.
As
we had
only 3 members
going there from Hong
Kong, Lorenzo (the organizer) helped us
to recruit
the fourth player, from
Germany,
to form the full team.
Then, we had obtained
permission from HKSW
to represent our society
at the event.
We
took the name: “Yellow Dragon” and everything was
ready. This time
our team
was formed by: Tilman
Walk (German player) using
Early
Archamenid
Persians
in Pool 1, Andrew Lam (Hong Kong player) using
Alexandrian Imperial in
Pool 2, James Cheung (Hong Kong player)
using Sui Chinese in Pool
3, and myself using Later Hungarian in Pool 4.
Yellow Dragons My Army list was follows: C1- CiC RKnS, 2 RKnS, 4 ILhF,
6 IPsO, 6 RPsO, 6 RPsS, 3 RWwgO, 2 RArtI - 31ME C2- SG RKnS/I, 2 RKnS/I, 4
ILhF, 4 IPsO - 16ME C3- SG RKnS/I, 4 ILhO - 9ME C4- SG ILhS, 5 ILhS, 2 IPsO -
12ME C5- 7 IBgI - 7ME Stratagem: Feigned Flight
After much play testing,
I picked
the Later Hungarian
as my army for its punch
power (Knights
in wedge),
high mobility
(numerous LH), hard-core
defensive
line (War wagons and organ guns) and
having enough Psiloi
to contest difficult
terrain. My tactics were: using difficult terrain to break the battlefield into small sectors (it is highly possible to do so as the aggression factor of my army is just 2, which has a good chance to be the defender in the game, and even if I am the attacker, my opponent will likely place terrain to restrict the movements of my mounted troops). Then I would block the likely avenue of approach of my opponent’s main attack with my trains, harass with my LH and Ps to force him to overextend his line, and finally deliver my killing blow with the Knights in wedge at selected areas. I have more than enough light troops to cover the difficult terrain and for securing my main body’s flank. Overall, these are very cautious tactics and usually it takes a long time and patience for the ploy to work. Game 1 vs
Tony Bergin from The Wild Geese team
Some Lucky shots from Artillery stopped Tony’s Ax attacks
Near the end of the battle, the bloody fight for the hill, showing Tony’s CiC moving his Knights to cover the gap. The Hungarian Psiloi at the bottom left survived the battle
My Knights finally reaching the top of the hill Greg used
the Hundred
Years
Wars
English,
his CiC
Command with foot BwS,
2 ArtI, some LHI and Psiloi;
a Sub Gen
Command with Mtd BwS and
KnI;
another
Sub Gen
Command with 4 Mtd BwS, a
Burgundian Ally
Command with BwS/O/I and
Dismtd Kn as BdS.
A
Hundred
Years
Wars
English
army with 4 commands
was not
the typical army used by my usual opponents,
so
something new for me.
The terrain set-up
was more or less of
what I had in mind, with
both my 2 flanks anchored by 2 Woody
Hills.
There was a marsh in the
centre of Greg’s deployment zone and I
had also placed
a road and a Built
Up
Area
in order to cut the battlefield into 2 sectors.
There
were several open
areas in-between for my
attack
routes.
I
had
bad weather
in this game again (with
my Art in combat
Disadvantage and WWg
having a shorter
shooting range under the Strong Wind Weather Conditions).
My
opposite right was rather open so I expected Greg
to deploy
there.
However,
to my surprise, after my deployment, Greg deployed his main force on my
left opposite, with the center marsh as an anchor, and therefore I
guessed he would take
the initiative to attack.
I needed some redressing.
My initial deployment completed but Greg had not yet deployed Greg
swung his smallest command (KnI Gen with 4 Mtd BwS) to my left bottom.
It was supported
by his 2nd largest command, and thus all his Mtd Bw had moved
to my left.
He
retreated his Burgundian ally dismounted knights into the marsh, and
supported them
with his BwS.
His
CiC
had kept the main battle
line from moving.
Obviously he would
attack from my left.
I
started to redress my line.
I
moved the furthermost right command back to the centre and moved the
train up to the right hand side of the Built-Up
Area.
I also moved one
of my Psiloi groups
to contest the centre
marsh.
Greg
kept to his plan
with his Mtd Bw heading
to my left bottom.
We
started skirmishing around the Built-Up
Area,
Greg’s Bw took advantage of
the strong wind and out-shot
my
War Wagons
though some lucky dice
throws kept
my train intact.
My
Psiloi gained ground
slowly inside the marshes
and after my Sub Gen (RKnS/I) arrived, I
had the upper hand in the
skirmish around the Built-Up
Area.
With
Greg’s Ally command close
to
becoming disheartened, he
skillfully
withdrew them toward
his base line, thus
saving
his ally command
and preventing from becoming
broken but
the retreat had also
exposed his main battle line to my
forces on my right.
In
the
mean time,
his Mtd Bw
had reached my bottom
base line.
They
were deploying
into battle formation
so as to get ready to
launch the attack.
I
thought
it was the
right time to attack, as
Greg’s line was over extended and
the left flank of his CiC
command was also exposed.
I
moved up my heavy knights
into
their attacking positions.
Greg
reacted by anchoring some of his BwS into the woods and shot
at
the flanks of my knights.
It was a brilliant
move
that
had to be countered.
As
my Knights
were double-based
and
the element
in the rear was KnI, it
would be
easily killed by BwS if
it
was shot
from that direction.
So
I took time to reform
my assault
force and waited for my
Ps to
clear and secure the
Wood.
After
reforming
and with the help of
coordinated attacks
from the right flank,
my knights
crushed his main
battle line.
With Greg’s CiC
command broken,
his Burgundian
Ally Command was dishearten by the transmitted ME loss.
Greg
wisely withdrew his 2nd largest command out of action
and avoided
further loss.
It took at least
a few bounds for me to
re-deploy my forces to
change the attack
axis, which
could not be completed
in time as time’s up for the game.
Final
score
was 15:10
to me. My
tactics required my Light troops to
clear and secure the
difficult ground and flank before I could commence the main attack, it
worked but took
a long time to complete.
Greg
is an
excellent player and many
of his moves
had forced me to
stay cautious,
otherwise
I might have made some incorrect moves that could be lethal for my boys.
It
was a fair result, even though I was very close to victory.
Close to
the end of
the battle.
Note:
my knights in the centre
had crushed
Greg’s line but it
would need
some time to
redress
the battle
line
so that I
could shift the attack axis against
his 2nd
command Kai used
the Venetians from
the Italian Condotta
list, and to my surprise,
his
army
had an
English CiC from
the Free
Company, which consisted of RBdS, RBwS and RBwX/O
totaling 35ME.
Each of his 2
other commands
had RKnO Sub Gen, 5xRKnO
and 4xRLHI,
totaling 22ME each.
All
the 3 commands were
regulars
and he allocated average PIPs for his lowest 2 commands, a very good
army selection
and the only weakness was
that it did not have any
Ps.
Even though I was
the attacker,
I had to setup
my army first
because of the deployment dice throws.
I setup 1 Woody
Hill
in Kai’s left deployment zone, and a marsh in his right deployment zone;
another marsh in my centre deployment zone.
Kai
placed
two rough hills, a road
and a larger Built-Up
Area
in my left bottom.
My initial deployment before Kai’s army had set up
View of Kai’s setup from my side - note the 2 large gaps in both of his flanks As Kai had
left 2
large gaps in his bottom
line, I quickly moved my Szekeler (ILHS) command to his right (my left)
which was supported by a
group of RPs from
the CiC command, and
I also moved a group of
Serbian Hussars (ILHO) to his left (my right).
These
two movements
were to pin his 2
flanking commands
down and hopefully
made the opportunities
of flank attacks
for me.
I
moved my train to the bottom of
the centre rough hill
to threaten
the right flank of
his main line.
My
heavy knights
remained out of his shooting range
though were close enough to
keep
his Bow line and knights
busy.
Opening
stage movements
- note 2 columns
of my LH approached from 2 flanks, my trains were ready to fire
uphill.
Kai’s
Bow line anchored in the rough hill made me hesitate to attack head-on
with my knights Kai
started to attack down-hill
into my train with his
BdS, but without any fruitful result.
He
had lost 1 BdS from bad
dice
throws and
another one to my
General’s counterattack,
when my Ps started to
turn and attack his BdS
from
the flank.
In
the mean time,
my Szekeler took up
the attack position.
With the help
of the Hungarian Horse
archers (ILHF), the Szekeler charged his Mtd crossbow (RLHI) line.
All
of his LHI were dipatched without
any difficulties.
Kai
reacted by turning his knight group
to face my Szekeler and
filled the
resultant gap
with his LHI. I reformed
and charged his Knights with my Szekeler
again.
I started a
feigned flight of the Szekeler command as well.
Usually, I would use the
Feigned flight stratagem
(which required retaining PIPs and good co-ordination) as
a safety precaution to preserve my LH,
in particular, ILHS
so as to avoid
them to be
counterattacked by
the enemy
after they had delivered their killing blow.
But this time, the
charge of Szekelers killed 2 Knights and
broke one of Kai’s
commands.
Situation before my LH attacked at top right, note the battle around the hill
Struggling for control of the hill
A closer
look at
the Cavalry
battle
Charged with Feigned Flight I kept
attacking uphill with light troops and it was really hard to kill
the BdS with
just light troops
since those BdS were in rough and my knights could not
quick kill them there.
However
I
had got
the upper hand
in the long run because
of quantitative
advantage.
Finally when Kai’s
Bow line command
became dishearten, I
attacked his line with my Knights
in wedge, and they
had done their job
by breaking
the English command. Final score
was 25:0
to me. So far I
had played 3 games and
with Lady Luck smiling on me,
I had
managed to
accumulate 65 pts and
I
should have a decent chance
to get
a medal.
My Knights approaching Kai’s Bow line
A closer look from my rear right
Final sweep of the English bow line - in the upper right corner, Kai’s mounted command's broken General still survives
The BBG&D
were the 1st runner up in the team class last year and
definitely Jim is a respectable
and skillful player.
Jim
used
the Navarrese, which also
used to be the first
choice
of my competition
army earlier this year.
Finally,
I gave up
using it because it is an
irregular command and most important of all: the
preferred English
powerful troops
were
all under ally commands.
Before
the tournament, I play tested this army
in 3 games, and in 2 out
of 3, the Englishmen were unreliable
allies; I think it was
too risky
for tournament purposes
and
therefore turned it down.
However,
the Navarrese
army had many good troop
types, such as BwS, KnS, IAxS and
a large ME.
They were those I
met in this game. I was the
attacker and I placed 2 x 1 FE Woody
Hills
both on my left and right flanks, then Jim
placed 1 x 1FE Woods on
my center deployment zone, and he also
had a rough hill on his
left bottom.
All
other
terrain could not be
placed
because of lack of space.
The
battlefield was over-cluttered
with terrain
on my side
but very open on Jim’s side,
meaning
that if I attacked,
I
had to
do it in
the large open
battlefield,
the type of terrain I
always avoid
where possible.
I
had
only a handful of Knights
in wedge plus some Hungarian Royal Guard (RKnS) for
its punching powers.
The
remainder
of my army was
mainly
made up by light troops
that could not stand long
in prolonged fighting.
Therefore
my army
was not
well suited
for frontal
assaults
on abroad front.
So I always attack
on a
narrow
front, with
my flanks (difficult
terrain) secured
by light troops, and
so far, it had worked
well in
all of my
three previous games. Jim
deployed his army in his left sector with
its right flank refused.
After
careful consideration, I
decided to attack.
I
had come a long way to Milan and
the trophy was close to my grasp
now.
I
had to take the tactical risk.
Moreover,
if I
rushed my attack and moved
fast
enough, I could meet
Jim’s battle line
on
the short table edge.
The frontage of the battle line would be
reduced
substantially.
So
“Today, we attack!” With my
train set up
in a defensive position
deployed on my right, I moved my C2 (Knights
in wedge) and Szekeler toward Jim’s centre bottom,
hoping that my Szekelers
would reached
the bottom
line and turn Jim’s right.
Meanwhile, my
Wedge would attack the corner position of Jim ‘s defensive perimeter.
Jim
reacted
with a brilliant dancing
way, with his right hand-sided Ax command facing
my Szekelers, the English command with BwS and BdS facing
my Knights, his CiC grouped with KnS
in behind as reserve and
his left hand-sided Ax
command moving
to my right bottom
line
to threaten my train and
baggage.
The
game flowed very slowly
as both of us
acted cautiously.
We
had different interpretations on
some rules
and were
assisted
by the umpire
to settle our differences,
thus we
inadvertently slowed down
the game.
Even
though there
may be some arguments,
I sincerely believe that
we settled them in
an amicable
manner and I hope Jim
will excuse
me again for arguing
on
some of the rules
issues in the rulebook.
My right sector was under strong pressure by
Jim’s
attack. My Ps group was
driven out from the Woody
Hill
and the situation was stabilised only by the arrival of
the Serbian Hussars.
In
the centre, in order to concentrate my striking force, I
had to cover the gaps
in my line with another
of my Ps group
opposing directly
against the English
Longbows.
The Ps took
substantial casualties
but
in return, they managed
to inflict
some damage to Jim’s
longbows.
My
Knights
in wedge slowly ground down Jim’s Auxilia command and
eventually disheartened
it. When the game ended, it
was
just 1/2 ME from broken.
For
this game, 13:12
to me. The game
was very
tense.
I lost 1 Wedged
Knight ,1
War Wagon and
a few Ps/LH, and only 1
of Jim’s commands was disheartened,
with the other
commands suffering some
casualties but still
remaining intact. I
failed to execute my pre-battle plan, but it was only Jim’s masterful
skill level plus the
shortcomings
of my army
making it
fail.
To
be Fair,
had we kept on playing, and even if I could broken 1 of his commands,
it would
not have
been easy for me to break
Jim’s army.
It was
because all my commands
had been committed to
fight while Jim still
had his CiC with KnS in
reserve.
He
would
have been able to break
my army with his reserve
in prolonged play.
So
I think
the draw was a fair game
result for both of us.
Moreover
I learnt
some rules
interpretations and
playing styles
from Jim.
A
good game as well. Even
though it was a draw,
I had gained enough
points
to be the 2nd
runner-up in Pool 4.
Our
team ranked 7th out of 18 in the team classification.
My
teammates recovered from the initial panic
of the 1st day
and
perform excellently
on
the 2nd day.
And more to my surprise: my Hungarian army took the “Best Painted Army"
trophy as well.
It
was a happy ending for my tournament this time.
Almost at the end of battle, note we fought along the short table edge
A close look at Jim’s English, note my Ps had just been replused from a flank attack vs bowmen
A close look at my right flank near the end of battle
My Ps
fought in the front line as they
were needed
to fill the gap In Conclusion My
Hungarian army performed better than my expectations
in this tournament, 3 out of 4 my opponents
had used BwS which
is one of the dominant
troop types
in Pool 4, but my army could deal with them without
much difficulty.
My
Knights
in wedge
had good punch power to
crack the hard nuts while my light troops provided
the necessary flank
security.
Worse come to worst,
I could put those Ps into suicidal
positions without
any hesitation
as they were cheap enough
to act as cannon folder. I must
thank my fellow teammates.
I
enjoyed fighting
with them shoulder to shoulder in the event, especially Tilman from
Germany, without him we could not have formed the team.
I
believe all of
us had
a good time in Milan. ITC 2013
was a successful event and many thanks for Lorenzo’s efforts
for
organizing and running it.
I
trust that it will become
a renowned event among
the World Wide DBMM
players.
I
enjoy my stay in Milan and was
delighted to make new
friendships
with lots of “Die hard” DBMM players from all over Europe.
I
am looking
forward to meet them
again in the future.
|