March to the Sound of Guns
adaptation of Games Workshop's "Warmaster" rules
are my first attempt at very fast play Napoleonics rules, "March
Toward the Sound of Guns", using Games Workshop's Warmaster rules
as inspiration, that allow corps sized battles to be comfortably finished
within 4 hours of play.
note that the following features, usually present in Napoleonic games have
been neglected or changed:
- as a Divisional/Brigade level game, it is pointless for an Army
commander to worry about the captain's job. So I have already
factored skirmishers into infantry's fire range.
fire - in order to keep the game fast flowing, I skip it.
reaction move - I skip it too, for fast moving gameplay
casualties - neglected, to make the game simple
an Army commander, what you need to do is select the right location,
select the right time and commit the necessary force in order to rout
your enemy. My rules try to simulate this. The player should
spend the time in "strategic" thinking instead of checking the
hope any epic battle, such as Waterloo, can be finished within 4-5
hours, allowing large battles to be fought at our monthly meetings.
playing historical battles on an epic scale battle, interest in
collecting figures/models of this historical period is maintained and
advanced rules which may be added:
point system for non-historical battle
more details in troop quality
more detail rule for commanders
Don't hesitate to
give me your comments and ideas.
to the napoleonic wars