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	a brief review of the second edition of the game by
    Jeff Herbert
     
	  
	
	My two year, or there about, addiction for Rome-Total War, specifically 
	Barbarian Invasion, ended at Christmas when I was given Medieval II as a 
	present.  One quick upgrade of 
	my computer later I was ready to play. 
	I didn’t get to download the patches as the SE Asia earthquake 
	impacted on Boxing Day. 
	
	  
	
	The game is basically the same as Rome, but with a bit shaved off the 
	eastern edge of the map.  It has 
	a few more bells and whistles, Inquisitors run around causing a minor 
	nuisance of themselves, Princesses run around acting as ambassadors and 
	selling themselves into marriage, merchants set up shop over commodities and 
	the assassins and spies do what assassins and spies do best. 
	Diplomats are still in and herectics and witches have been added. 
	
	  
	
	The game mechanic, World Domination, sat better in the Roman theme and does 
	not jell as well for the medieval world. 
	A different mechanic was really required, one more centred on the 
	family dynasty, alliances and trade. 
	The map movement if played through is slower as there is much more 
	going on.  Winning is not hard 
	and the AI system for both map movement and battles does not appear very 
	aggressive.  
	
	  
	
	Crusades take place and should be jumped on quickly, if you can just take 
	seven weak units because you can recruit crusaders much cheaper. 
	Once you have taken your target the crusaders will remain with you 
	and you can slowly replace them with normal troops. 
	One ploy is to ‘give’ up cities in the middle-east, wait until the 
	Pope calls for a crusade and then take them again. 
	
	  
	
	My comments on the bells and whistles are: - 
	
	Assassins and spies have variant video clips, which are good fun before you 
	tire of them.  It is harder to 
	build up an experienced assassin but when you have one he causes havoc. 
	There should possibly be a mission cost for assassins and spies. 
	
	  
	
	Princesses do not work to well, the thought of having a Princess hiking 
	around the world, selling off her wares just doesn’t work. 
	Instead this should be the function of the diplomats. 
	With diplomats arranging dynastic marriages. 
	 
	
	  
	
	Priests are OK and it pays to make them and build up their piety by praying 
	and denouncing witches and heretics 
	
	  
	
	Inquisitors, stay in the open and can be seen on the map and can be avoided. 
	I think they should just appear and enter towns, thereby becoming a 
	real threat.  After all nobody 
	expects the inquisition.  This 
	would Force your characters to get out of town or your attempt at 
	assassination. 
	
	  
	
	Merchants are not worth their cost and should be cheaper to buy. 
	Merchants can take out merchants, which is a nice twist. 
	
	  
	
	A lot of work has clearly gone into the game but I prefer Rome Total War. 
	 back to computer
    gaming
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