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Swiving at Sea by Peter Hunt

Ganesha Games’ Galleys and Galleons rules and Peter's DBArrrrrgggghhhh amendments for them

 

Edward, Arthur and Peter by Peter Hunt

A trip to the "Ting Yuen" and the Pre-Dreadnought battlefields of the Yellow Sea

 

Edward, Arthur and Peter Part II by Peter Hunt

A trip to Liu Kung Island

 

Damn Battleships Again by Peter Hunt

A new approach to Pre-Dreadnought naval games

 

Suggested Rule Amendments by Peter Hunt

For Damn Battleships Again (DBSA)

 

Think in Oceans.  Sink on Sight by Peter Hunt

A scenario for DBSA

 

Visiting a Grand Old Lady by Peter Hunt

A voyage around HIJMS Mikasa

 

Aarrr Jim Lad by Jeff Herbert

Rules for pirate warfare!

 

Edward, Arthur and Peter by Peter Hunt

A trip to the "Ting Yuen" and the Pre-Dreadnought battlefields of the Yellow Sea

 

BATTLE REPORTS

 

Mayhem in the Mediterranean by Peter Hunt

A story of mayhem, this time in the Mediterranean, using Ganesha Games’ Galleys and Galleons rules and of course incorporating Peter's DBArrrrrgggghhhh rules

 

Chaos in the Cayos by Peter Hunt

A story of mayhem in the Caribbean including yet further amendments to Peter's DBArrrrrgggghhhh rules

 

Dawn at Sidi Bir Tee by Peter Hunt

As Related in Ye Diary of Samuel Pepys Deciphered by Peter Hunt including further amendments to DBArrrrrgggghhhh rules

 

An Ongoing History of Lumbago by Frankie Li

Modern skirmish warfare in Darkest Africa taken from Frankie's Blog

 

DEFCON 3 and Rising . . . by Peter Hunt

A WWIII “What if” Mini Campaign

 

Bomb Alley by Peter Hunt

The Battle of San Carlos Water

 

How it All Played Out by Peter Hunt

Or Wooden Men and Iron Ships

 

Diplomacy 1 hosted by Ludovic Dias

The first e-mail campaign 

 

Diplomacy 2 hosted by Ludovic Dias

The second e-mail campaign 

 

RESOURCES

 

Links

 

Damn Battleships Again

 

Phil Barker's wargames rules for pre-dreadnought naval battles between 1890 and 1913

 

Pre-Dreadnought Preservation

 

An index of preserved pre-dreadnoughts around the world

 

Boardgames

 

Great War at Sea - Avalanche Press 

 

A series of games from the age of the dreadnoughts, 1898 - 1930.  Players move their fleets on operational maps and, when contact is made, resolve battles on a tactical map.  A wealth of historical information matched with quick-playing rules.

 

Diplomacy - Avalon Hill 

 

The granddaddy of them all and still immensely popular after all these years.